This is my finished texture map in Photoshop, I began messing around with the different effects on the layers to try different things which I think helped. And the image at the top is the finished model, and base with textures in UDK. It's no where near as good as it could be, but i'm pretty happy with the final result. It looks like an excavator so all is good.
Making a truck with Luke
Friday, 11 April 2014
This is my finished texture map in Photoshop, I began messing around with the different effects on the layers to try different things which I think helped. And the image at the top is the finished model, and base with textures in UDK. It's no where near as good as it could be, but i'm pretty happy with the final result. It looks like an excavator so all is good.
Base UV's
These are the UV's for my diorama base, I got them all on to one texture map before realising we could use up to 4 512 textures. I think they're fine and the textures on the base i'm happy with. I think next time I have to split them up a little more in order to make the textures more detailed and just spend longer working on them.
Friday, 4 April 2014
Gantt
This is a screenshot of the Gantt chart that I used for this module, with all the weeks and different parts on there.
Wednesday, 2 April 2014
Vehicle Screen shot
This is a screen shot of my vehicle with some of the basic textures on it, and also the alpha planes which i have since added to the vehicle. I'm still working on the textures but this is it so far. I'm trying to concentrate on the bits the player is more likely to focus on. I'm just happy to have it look like this instead of it being completely blank. I know that there is SO much still left to do on it but at least it's something.
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